![]() ![]() This way, the music reflects the status of the game. ![]() But certain in-game events trigger different audio files, usually within 4 seconds. The composer of the electronic soundtrack, Alan Koshiyama, created a bunch of short audio snippets that, when strung together, sound like a full track. And as I grew up, I realized just how intricate the interaction between the game and the music was. This was one of my favorite childhood flight simulators.
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